![]() Show the serpent ship shooting anything that gets close with 6 turrets along in back right before your heroes have to dive into battle with it, or set the mood with a destroyed medic ship shedding chunks of burnt metal when your heroes arrive too late to help! The calmer bonus images can also make for a great background while traveling through space to a new star system. This pack also includes 64 bonus images to add even more excitement to your cutscenes! Each spaceship is in its own section of space and comes in multiple variations of combat readiness. And 12 backgrounds (in 2 sizes, 816圆x740) are the perfect backdrop for space battles and setting the scene when your heroes reach a new area, whether they’re floating above a calm planet, dodging trash in a shattered space station, or pausing before joining into a laser-filler battle. Green ships with 4 powerful dishes that can blast messages into the distance, long purple serpent-shaped ships, and heavy-duty shield crafts can be friends or foes, depending on who your heroes decide to team up with!Įach ship also comes with a matching sprite, so you can have your heroes travel in style when they’re racing for the next planet. Purchase now on Komodo Plaza or on Steam!įill your interstellar epic with star-speckled space backdrops and huge battleships ready for combat with the Last Boss Pack Vol.5! Gee Kun Soft’s latest pack continues to be inspired by sci-fi, this time upping the battler sizes to contain entire armies! 10 space battleships are ready to be used in your galaxy-wide games! Give your starship troopers marine-inspired exploration and spacecraft carrier ships while your heroes travel to the far reaches of the galaxy in a red-detailed aerodynamic rocket. So if you’ve been searching for some little details to make your maps pop, or just want to add to your Winlu tileset collection, pick up the Winlu Fantasy Tileset - Interior pack! A variety of wooden doors, from creaky hut doors to reinforced dungeon ones, make it easy to control where your players can go, and 8 animated treasure chests are perfect for rewarding exploration. ![]() Make sure the fire in the tavern’s kitchen is roaring while the cook makes soup, and light up a mage’s study with mystical blue flames. This pack also includes animated flames so you can add some movement to your maps. Make sure your hero doesn’t break the kingdom’s laws though, otherwise they may find themselves locked in the castle dungeon, where chains hang from the walls and spiderwebs form in every corner! Build an adventurer’s guild with stone walls and bearskin rugs spread on the floor, and keep your hero well-equipped thanks to a nearby shop filled with weapon racks and potions. With full A2, A3, A4, and A5 autotiles along with 6 B sheets, you can create all sorts of locations, from scruffy hunting cabins and weapon-filled smithies to an alchemist’s library and even a throne room decorated for a feast! Decorate your hero’s childhood home with wooden furniture like bookshelves, benches, and a straw-stuffed bed, with a simple toilet tucked behind a carved wooden screen. ![]() Other than that is there anything else that looks off about them? I think I also fixed the window, I think the shape gives it a lot of character and I'd rather not lose it.Create gorgeous pixel art cabins, castles, and cathedrals with Winlu Fantasy Tileset - Interior! Winlu has crafted this pack to give MV/MZ games incredibly detailed medieval and fantasy rooms. I added some shadows to the plants, I'll have to tone down the outline later. Does that sort of thing bug anyone else? I tried to fix the shadows and the door's perspective, if that's enough to make it work I'd prefer that otherwise I'll just have to deal with the poor guy hitting his head every time he enters a house. If I put it below, the character will go through it as he enters the house, something that will bug me every time I see it. If I put it above the door height it'll start to compete for attention with the roof and I'll have to redraw the windows and use more tiles. I'm not sure what to do with the door frame. I didn't want to put a character into the preview because I'm not ready to work on him yet, but I'll put him in this time for scale. Unfortunately I can't make the house shorter, it'd break the tiling and doesn't work with the character height. Oh, good edit, PypeBros! Making the foundation blue is a good idea.
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